![]() There are daily quest things that reward you with money in the game, because you can't get it through other means, minus mastery. Once in a while (Or quite often) you will find a dungeon that either contains a boss fight, room that summons waves of enemies to beat for a reward, or one that requires three people for free loot. This sounds appealing, but what is there to do in the game?Īs of right now, you mostly just run along the random landscape, either alone, with pubbies, or preferrably, with Goons. It may seem like a small amount, but the game plays rather arcadey and as such, there isn't really a need for 200 skills for different scenarios. You can use your everyday voxel editor and make an item, then submit it to their Reddit (I think, I've not tried it myself, nor have I really looked into it) for approval and, if it's good enough, as a permanent addition to the game's repertoire of items.Īside from items, the combat is fast paced, and even then, you only have a total of one passive skill, two active skills, and an ultimate. Another thing is that a majority of the items are user made. When you get an item, you can craft a thing that lets you save the look of the items and freely change them on the go, so you're not stuck looking like every other person you meet. At its core, it's a game where you make a character and explore a vast world with random people to conquer dungeons and get items that, for the most part, are generally cool to look at and may seem like you outlevel them at times, but here's this kicker. that's the thing, it's not necessarily a Minecraft clone. What makes Trove any different than all the other Minecraft clones? Trove, if you will, is essentially a mixture of Minecraft and Cubeworld, taking the creative aspects of Minecraft and the sense of adventure, classes, and voxels from Cubeworld. The game is in Open Beta, and there are updates fairly regularly, and as such, the things in this topic might change at varying times.
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